LSD Framework
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  1. May 12, 2026

    How we built the Nebula color engine

    OKLCH derivation, role-keyed tier overrides, and the lookup that replaced 1,200 lines of CSS.

    Engineering
  2. May 09, 2026

    Aurora at 90fps: keyframe budgeting

    What we cut from the timeline pass and why the playhead now feels true under load.

    Motion
  3. May 06, 2026

    Orion-A: the contrast law

    A single equation that keeps surface pairs legible across every tier override.

    Research
  4. May 02, 2026

    Notes from the Constellation editor

    Drag-to-token snapping and the gestures that finally read as physical.

    Design
  5. Apr 28, 2026

    Pulsar & Helix ship the spring releases

    Two surface packs, one shared substrate, and what we learned wiring them through.

    Field
  6. Apr 24, 2026

    Behaviours wires that survive refactors

    cid-keyed instances, not DOM-keyed — why that matters when the page rerenders.

    Product
  7. Apr 19, 2026

    The .lsd package is the public contract

    Versioning palettes, tier maps and behaviours as a single transferable artifact.

    Engineering
  8. Apr 14, 2026

    CSS-first motion, JS complementary

    When the keyframe is enough, and when lsd-physics earns its bytes.

    Motion
  9. Apr 09, 2026

    Naming the cosmos: Nebula, Orion, Vega

    The vocabulary that earned its keep — and the names we quietly retired.

    Voice
  10. Apr 03, 2026

    Token-snap drag and the gestures that feel true

    Snap to the next token in scale, not raw pixels — a quiet differentiator.

    Studio
  11. Mar 28, 2026

    Surface-aware components: a layout-only contract

    Components describe layout. Color comes from context. The bridge is one CSS variable.

    Research
  12. Mar 21, 2026

    The day the DAW vocabulary clicked

    Layers, tracks, beats. Why Aurora reads as a timeline, not a tween editor.

    Field
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