LSD Framework
Cosmos Engine · Timeline

A chronology of the work

2026
May 12, 2026Engineering

How we built the Nebula color engine

OKLCH derivation, role-keyed tier overrides, and the lookup that replaced 1,200 lines.

Plover Hexstrom
May 09, 2026Motion

Aurora at 90fps: keyframe budgeting

What we cut from the timeline pass and why the playhead now feels true under load.

Plover Hexstrom
May 06, 2026Research

Orion-A: the contrast law

A single equation that keeps surface pairs legible across every tier override.

Plover Hexstrom
Apr 28, 2026Field

Pulsar & Helix ship the spring releases

Two surface packs, one shared substrate, and what we learned wiring them through.

Plover Hexstrom
Apr 19, 2026Engineering

The .lsd package is the public contract

Versioning palettes, tier maps and behaviours as a single transferable artifact.

Plover Hexstrom
2025
Dec 18, 2025Motion

A year of Aurora — the timeline shipped

Twelve months from sketch to playhead. The keyframes we kept and the ones we threw away.

Plover Hexstrom
Nov 02, 2025Product

Behaviours panel: the visual JS designer

First public look at trigger → action → target wires drawn straight on the canvas.

Plover Hexstrom
Jun 30, 2025Studio

First public preview of the Surfaces panel

Auto-derived candidate stacks, per-card configurator, clone-to-custom.

Plover Hexstrom